Newsletters > Issue #9: 😁 How Sketch 43 Will Change the Way We Work and Think!

😁 How Sketch 43 Will Change the Way We Work and Think!

Design, Prototyping and Inspiration

Welcome to Issue #9: πŸ’Ž Introducing Sketch 43

The new version of Sketch looks like a game changer. We’ll look at 4 sections:

  1. Updates on the new Sketch
  2. Prototyping news including Figma’s AMA
  3. New on the Prototypr publication
  4. 3 top reads from the web this week πŸ”₯

πŸ’Ž Sketch 43 is here

Sketch 43 is out, so apart from Sketch’s own update, here’s a few interpretations on how the new release will affect the design to dev workflow:

1. With Sketch 43, Design IS Code & Code IS Design

Andree explains how Sketch 43 will allow us to go from Sketch files, straight to implementation – skipping past frameworks such as Bootstrap or Zurb Foundation.

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2. Sketch 43 Will Change the Way We Work and Think

According to Yaron Tamuz, with Sketch 43, we are witnessing the holy grail of ‘design to code’ becoming right in front of us.

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3. Everything About the New Sketch 43 File Format

Anima App debunk some of the myths around Sketch 43’s new file format, letting us know exactly what to expect.

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πŸ’« 3 Prototyping Tools Updates

Figma’s new pricing, and a couple more prototyping tool updates:

1. Figma Introduce a New Pricing Model πŸ’΅

Dylan Field, CEO at Figma, does an AMA on Designer News about Figma’s new pricing model.

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2. ProtoPie Bring Prototyping to Windows!

After AnimaApp’s joke about prototyping on Windows, ProtoPie have actually gone and done it for real with their tool!

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3. A New Step for Gravit Designer 🌝

If you’ve not come across Gravit Designer, it’s a free vector design tool, and in this post, they tell us what’s next on the roadmap.

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πŸ’₯ 3 From the Prototypr Publication

On the Prototypr blog, we had an amazing case study, and a new method of paper prototyping:

1. Spotify UX Analysis and Redesign

Renee spent two weekends taking apart Spotify’s design, understanding how it works, and trying to improve their user experience.

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2. What’s new in iOS 10.3 for Product Designers & Developers

NIELS explains how the changes for Apples 10.3 iOS update weren’t yet visible to people, as they rely on designers and developers to take advantage of these new features.

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3. VR Sketch Sheets: How to sketch ideas in 2D for something that’s 3D?

This week, Saara Kamppari spent time iterating on some VR concept sketching sheets to find the best way to prototype for VR in 2D. Templates available too!

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πŸ”₯ 3 Must Reads from the Web

From creating motion, to building your own programming languageβ€” here’s 3 more great reads from various places on the web this week:

1. Creating Usability with Motion: The UX in Motion Manifesto

As a UX or UI, designer, how do I know when and where to implement motion to support usability?Issara Willenskomer explains all!

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2. Influencing Redesign: How to Convince Your Company to Do a Redesign

Ed Chao uses his lessons from influencing a redesign at Dropbox to teach us how we can convince leaders to commit to a giant project that isn’t even on the roadmap.

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3. I Wrote a Programming Language. Here’s How You Can, Too.

With zero lessons on language creation, a bit of reading, and disregarding much advice he was given, William W Wold shows us how he made a new working language.

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πŸ‘ That’s about it for issue 9, well apart from Dribbble acquiring Crew…stay tuned for issue 10 next week!

πŸ‘‹ Don’t forget to say hi

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