Ben Ralph shows us how research should inform the layout of a persona, and why blindly following templates misses the point. He goes on to share some great tips to help you craft truly useful personas.
Blake Hudelson shows us how the best way to learn about VR is in VR! In his beginners guide to VR, you’ll learn to think beyond rectangles, and how to really get the feel for 360 space, as well as tools and frameworks to get you started.
After DOT (a Danish public transport comany) redesigned their ticket app with a new Material Design UI, Signe Roswall found a bunch of usability issues. Instead of complaining, she’s offered some solutions 👏
Rob McWhirter explains how Twine overhauled their onboarding pages, making good use of copy writing which helped improve dropout rates from around 65% to just 30%. He shows how important UX writing can be for a product.
Mulhoon introduces Mirr.io from @normallystudio. Just after InVision launched a ‘prototype in Sketch’ feature to Craft, Mirr.io comes out of seemingly nowhere to really enable prototyping in Sketch. “Mirr.io aims to focus on the designer’s flow when working in Sketch. Keeping you designing and thinking in Sketch without hopping between other services.”
Tom Johnson gives us a fresh comparison on Sketch and Figma. From being a die hard Sketch fan and initially scoffing at Figma being browser based, Tom tells us why he’s warmed to Figma…but will you really switch based on this? 😈
Here’s UXPin’s effort of design, collaboration, and dev handoff. “Not just a style guide or pattern library, but a complete system of implementation guidelines, assets, interactive patterns, and synced documentation.”
Web forms are annoying, inefficient and they fill people with dread. Does anybody actually like filling out web forms? Nevertheless, they are a ‘necessary evil’ that can make or break some of the most critical online interactions.Web forms are still mostly based on old paper forms — zombie leftovers of system-centric UIs (vs. user-centric). It’s been 30 years and we’re still typing the same information into forms over and over again.One can …
We empower creators to do the work they love. http://trydesignlab.comMay 22Illustration: Patrick Multani / Text: Andrew WilshereA while back, we took a look at how to get started in user experience (UX) design. In this article, we’re going to follow that up by looking in a little more depth at one aspect of UX — user interface (UI) design.In this installment, we’ll explore the importance of interfaces, examine how UI design is distinct from UX …
UX Designer, Content marketing manager@Capturly, Gamer, Fan of tech stuffs and everything related to comics.May 16Objects, apps, websites we use on a daily basis like computers aren’t supposed to be a big pile of function anymore. Humans are curious beings, we like interactions and things that are responsive. This applies to the internet also. People are looking a way to connect emotionally. As UX is evolving, new methods appear. However, that doesn’t mean they are entirely …