HomeNewsUX 101 for Virtual and Mixed Reality — Part 2: Working with the senses

UX 101 for Virtual and Mixed Reality — Part 2: Working with the senses



UX Planet — Medium | Jacob Payne This article follows UX 101 for Virtual and Mixed Reality — Part 1: Physicality Designers working with virtual reality have to create experiences that work in a 3D environment. That environment can be entirely simulated (Virtual Reality) or overlaid onto our real one (Mixed Reality). As humans we navigate 3D environments constantly, and our senses allow us to do so expertly. Many aspects of VR rely on these same senses. Creating intuitive virtual experiences requires considering the senses in the design process. Failing to do this