HomeNewsDesigning & building UI-prototypes tailored for gamepad environments

Designing & building UI-prototypes tailored for gamepad environments



Framer – Medium | Emil Widlund How our team at EA uses Framer to prototype the Battlefield game franchise. Prototyping User Interfaces is starting to get easier than ever. Triple-A games usually have a lot of progression and persistence layers built into them, which requires quite a lot of screens. In order to build solid menu flows, that people really understand, there has to be a way of testing them early. So, how can design teams that are responsible for a game UI, incorporate prototypes into their workflows? Well, there are