HomeNewsDesign Beyond a Screen: a Primer for VR, AR and the Multiverse

Design Beyond a Screen: a Primer for VR, AR and the Multiverse



Marvel | Graeme Fulton Since the first iPhone, standard screens have been the medium for which we’ve been designing for most – usually apps and websites. As technology has advanced though, new avenues have slowly emerged (e.g. Augmented Reality and Virtual Reality) through which we can consume media and information in different ways. “VR and AR are just 2 realms we can design for today – there’s actually lots more.” Many of these mediums involve blending the real world with digital information in quite unique ways. A popular AR example

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