HomeNewsWhen it comes to HUD, Less UI can be more UX

When it comes to HUD, Less UI can be more UX



Published on | Prototyping: From UX to Front End — Medium Chris Bam Harrison When it comes to HUD, Less UI is more UX Small changes can lead to massive results. Have you ever played a game where you just felt like the UI was getting in the way? Too many info-panels, nameplates, inventories, chat logs, action bars, minimaps, health bars, blah, blah. Like this, basically: I have played World of Warcraft for 14 years and I have no idea what is going on here. Thanks to advanced modding capabilities, World of Warcraft

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