HomeNewsWhat I learned building software for teenagers

What I learned building software for teenagers

Published on | Prototyping: From UX to Front End — Medium Alex Pedicini A few months ago I left my role as a product manager at Hudl. Hudl makes software for sports teams to help them analyze and distribute video. While there I was primarily focused on building tools to help high school athletes get noticed — from recording their combine event scores to creating highlight videos. As the product manager, I was responsible for deeply understanding our user’s motivations, pain points, and expectations and translating this into actionable insights. What I

Featured articles on Prototypr: