HomeNewsThoughts on UX of Zelda: Breath of The Wild

Thoughts on UX of Zelda: Breath of The Wild

Published on | Prototyping: From UX to Front End — Medium Junyue Hua I’ve been completely sucked into The Legend of Zelda: Breath of the Wild since I got it last month. I’d say this is the best open world game as well as Zelda title I’ve ever played. I enjoy the considerable latitude in BotW that allows me to explore such a beautiful Hyrule. After playing BtoW for a month, I’ve noticed that there’s room for improvement. Inventory Menu Nav Why is Inventory important The inventory should be a place

Featured articles on Prototypr: