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Make Navigation a Game



Published on | Prototyping: From UX to Front End — Medium Cam Sackett Nintendo Interaction Design|Part II Overview In the last Interaction Design case study, I set out to push the limits of Apple iBooks. For the next iteration, I wanted to push the limits of Mag +, an InDesign plugin for making digital publications. I wanted to try and do something that hasn’t been done before with a digital publication. For me, innovation and creativity come from getting my hands in the dirt, hacking my design tools and trying
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