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Learning about Gamification

Published on | Prototyping: From UX to Front End — Medium Tiffany Jiang Researching the psychology behind what makes a meaningful and delightful gamified experience. Key Takeaways: Users really enjoy getting unexpectedly rewarded for doing tasks that were not mandatory to do in the first place. Students will be more engaged if they understand the learning objectives of what you’re asking them to do. People want to be able to gain and share recognition of their achievements with others in the community. We should really try to figure out what “journey” is

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