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Game Design ≈ Paleontology



Published on | Prototyping: From UX to Front End — Medium Adam Levitus As I continue going through the design process, I’m noticing parallels to something that Stephen King talks about in On Writing. Stephen describes storytelling/writing as if it were a paleontological dig. The ‘perfect’ story that fits your mental image is before you — right there, just beneath the surface. You just have to excavate it. You have tools to assist you: in writing it’s things like vocabulary and dialogue. But in the end, it’s you who has to exercise judgement,

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