HomeNewsEarly Dev Notes – Parts I, II & III

Early Dev Notes – Parts I, II & III

Published on | Prototyping: From UX to Front End — Medium Camila Gormaz Left: Long Gone Days 8 years ago using RPG Maker assets. Right: Long Gone Days today. Before the development of Long Gone Days started, I decided to keep track of the things I did so I could later share what I learn, hopefully to help other devs. This first part is the introduction, but the following parts include: defining the visual aspects, deciding the engine, the marketing phase, releasing the demo, crowdfunding, some fears/surprises, and the reception. Part

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