HomeNewsDesigning for VR | A Beginners Guide

Designing for VR | A Beginners Guide

Published on | Prototyping: From UX to Front End — Medium Blake Hudelson Image: Natsuo Nama The VR age is rapidly approaching. When the world’s largest tech companies (Google, Facebook, Microsoft, Apple) are investing billions into the development of VR technologies, you know something big is on the horizon. Experts say that this VR revolution will be bigger than the advent of the mobile phone, and the first company to create a consumer VR product that is adopted by the masses will win big. Really big. So why should designers care? Designers

Featured articles on Prototypr: