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Designing for Augmented Reality



Published on | Prototyping: From UX to Front End — Medium Alexandra Olarnyk How to move away from the wireframed box and into the infinite space of AR. Written in collaboration w/ Kelly Graham – UX Designer, Microsoft Mixed Reality microsoft.com No More Boxes As UX Designers, it feels very familiar to start our ideas in a box, e.g. drawing within the parameters of an iPhone screen as we wireframe an app. These types of boundaries sometimes subconsciously limit the boundaries of our ideas that we’re so accustomed to. In Augmented Reality (AR),

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