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Design a pleasant user experience inside the VR



Published on | Prototyping: From UX to Front End — Medium Sophie Riwaters by Cosmin Capitanu In a previous topic I’ve talked about the experiences and the technology behind virtual reality. How the user interactions differ from the “traditional” way. In this article, I wish to go deeper into the matrix, so the goal is to leave the physical body behind and focus on what’s inside. In the traditional way when designing for flat surfaces, UX designers had to visualize a canvas in front of them. Now with VR in the picture,
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