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7 Rules to Manage User Wait Times

Published on | Prototyping: From UX to Front End — Medium Chris Kiess Photo by Veri Ivanova on Unsplash This is the 2nd part of a series on time perception in human-computer interaction — a topic I have spent more than a year researching. This series’ intent is to explore the perception of time in software and physical environments as well as persuasive psychologies. My first article on this topic discussed the difference between occupied time and time spent waiting. Managing users’ wait time is the focus of this article and the topic

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